S4E4 - The Wallet
Though the first episode was aired in the US in 1989, there would be a four-year delay until it was broadcast in the UK. As a teenager, and with the show lurking in the shadows of BBC’s late-night schedules, it passed me by.
It wasn't until I was in my 30s when Seinfeld reappeared on UK TV in a prime-time slot. Fully aware of the show's standing in the canon of popular culture this was my best opportunity to tune in.
S4E3 - The Pitch
S8E3 - The Bizzaro Jerry
S9E24 - The Good Samaritan Law
S3E9 - The Nose Job
S8E4 - The Little Kicks
As I progressed through the episodes my fascination with the creative process behind the show grew. It was the musicality of the writing and its delivery that I particularly loved, orchestrated by the comedic talents of co-creators Jerry Seinfeld and Larry David.
Like music, situation comedy has rhythm and it has texture: rhythm is shaped by a show’s timing, its scene-structures, and its pacing; textures are created by the ‘instruments’ of characters and their locations, which amalgamate to create the situations from which the comedy manifests.
My curiosity transcended just reading more about the show, it was now time to go deep. I decided to immerse myself in an entirely unnecessary, self-motivated, long-running, data-driven exploration of every episode of Seinfeld. Why not!
The first product of this work was my 2020 publishing of The Seinfeld Chronicles, a limited-edition printed book presenting all my extensive analysis. With 176 copies released, matching the number of written episodes, this reached a small but exclusive audience. In 2024 I decided it was time to work on a new product, to reach a wider audience with a completely new format: The Seinfeld Chronicles digital edition.








The Seinfield Chronicles
An unnecessary data exploration by Andy Kirk ,
Anne-Marie Dufour , and Loud Numbers
Methodology
The data used in this study did not exist; it had to be manually captured by watching every episode and logging the times, categories, and characteristics of different events within each.
Typically, each episode's data was gathered via two full viewings. The first viewing noted the times of discrete scenes starting and finishing, the locations in which the scenes were set, and the characters who appeared (and when). The second viewing validated the data and recorded which characters caused the laughs (and when). This was a pragmatic solution to ensure the best quality data could be obtained in the most efficient way.
To help with the efficiency of the data collecting, all periods of screen time were recorded in units of 5-second durations. This felt like a sufficient granularity of detail to accurately quantify any character's appearance (and aligned with the typical length of time recorded for the duration of a laugh). To qualify as a period of screen time, a character did not necessarily need to be speaking or even interacting, just that they at least played some role in the storyline's progression.
Additional data was collected about broadcast dates, viewing figures, plot synopses and ratings via IMDb. Further qualitative enquiries about joke topics, specific patterns in language, and themes of representation were tempting to pursue but were considered beyond the scope of the enquiry.